Nov. 8, 2020
Kelerina has been a rough concept in my mind for about a year now. She first came to mind through several day dreams I had while having certain kinds of moods, mainly a sense of sadness, combined with multiple other things like anger.
She represented something within myself, and I normally only thought of her during particular moments in time when I was feeling the very moods that inspired her.
Some of the deeper details behind her existence are more personal, but the basics are as listed above. Kelerina has the ability of shadow, but isn't Makuta, and has a secondary element which remains hidden and dormant till sometime later in her story.
The first rough concepts of her bust were finally brought to existence when I had a reason to hurry up and design her after recently starting a role play with MsMindflayer based off of the day dreams I've had of Kelerina.
With Kelerina's story starting to take form, she needed a design, so instead of overthinking it, I just dove in and based everything about her from a single blurry idea that her mask/helmet was intricate and celestial based, depicting moon cycles in black and silver white.
Her heart light is a white orb with a special stone placed within. And then her helmet later had an extra trait added, a small white gem on the crescent horns over the forehead.
The very first stage of her bust (shown right) had the improper foreshortening when I designed the moon cycle patterns of her mask. Those were meant to be bent back and follow along the top half of the helmet.
As shown on the left, a rough sketch of the side to explain where that extra strip of moon patterns was meant to be.
I was pleased when I rounded off the front view with just the main moon in focus, then thought about how something seemed missing still.
This is when I added a lower face vizor (left) with etching on the metal. Something about seeing her face didn't sit right with me, and I wasn't aware that's what it was at the time. Her face was purposely made more Humanoid than Toa, which is part of the story.
Her bust was created as an outline in FireAlpaca using the symmetry brush, something I like using for quick designing and rough concepts, especially for robot/machine based things.
Nov 12, 2020- Later I applied the newer mask cover design over the bust to see what it looked like. It seemed a little different from the full body drawing, but was more closely accurate to the settled design as a whole. The previous face vizor needed to follow the chin line of Kelerina's face beneath as this one does. I didn't realize till I squinted too, that it kind of looks cat like.
Going off her conceptual bust design I then got to work on making a full body design. I started off still showing her face from beneath the helmet, then decided I didn't feel right being able to see it, so I adjusted the mask to be fully covering.
Then I decided to play with ideas on inverting the colors of her armor, which got me the concept on the right.
I called the inverted version the halfway mode between her two elemental traits. In this mode she can use her duel elements out of each hand, but they'll be less powerful unless combined.
Full moon mode is the color scheme where I didn't invert all of the colors and only inverted anything that wasn't silver. The first try seemed a bit warm, like the white had gold dust mixed in.
I thought I might like it better if it were more silver, and took away most of the color as best I could (left). In full moon mode Kelerina's eyes change from yellow green to teal.